Route the store. Stock every shelf.

Supermarket Chaos Achievements Guide

Track the 12 Steam achievements as milestones inside the full 4,668-product cleanup.

Supermarket Chaos Achievements Guide screenshot

Steam lists 12 achievements for Supermarket Chaos. Most are natural stocked-product milestones, but several can be missed if you only focus on shelf progress. Use achievements as a cleanup checklist: get the simple behavior achievements early, then let the stocked milestones arrive as your section route improves.

Supermarket Chaos Achievements Guide guide image

Stocked milestones

The achievement API exposes milestones for the first product, 100, 777, 1,000, 2,000, 3,000, 4,000, 4,667, and 4,668 placed products. Treat these as progress checkpoints, not separate grinds. If your route slows before 1,000, the issue is usually section recognition. If it slows after 4,000, the issue is usually scattered leftovers, unclear piles, or shelves that need exact label matching. The milestone pattern also tells you how to pace the run: broad sorting carries the early achievements, while disciplined final cleanup carries the last few.

Behavior achievements

Do Not Throw, Too Heavy, and Music Duty are behavior-style achievements. Handle them before the final cleanup so they do not distract you later. Music Duty is tied to changing the music once at the computer. Too Heavy is tied to holding many products at once. Do Not Throw is tied to repeated throwing behavior, so trigger it deliberately rather than during careful shelf work. These achievements are simple, but they are easy to forget if you focus only on shelves. Get them during a low-risk part of the run, then return to exact placement.

Completion route

For a 100% route, clear big visual zones first, then use upgrades and search tools for the final percentage. Do not leave ambiguous piles in several parts of the store. Once you pass the 4,000 stocked milestone, consolidate leftovers into a small number of local problems: one shelf family, one product shape, one price label set. The Complete achievement should be the endpoint of a controlled cleanup, not a store-wide scavenger hunt. Before chasing the last product, walk the store perimeter, check shelf ends, revisit temporary piles, and compare labels in any aisle where similar packages were mixed earlier.

Missable cleanup habits

The game is relaxed, but achievement cleanup still rewards order. Keep one mental checklist: behavior achievements handled, product milestones progressing, no unresolved pile left far from its likely section, and search help saved for the last stage. If you change music, test carrying capacity, or trigger throwing behavior early, the rest of the route can stay focused on shelf completion. If you leave those actions until the end, they compete with the most delicate part of the run.

Tracking progress

Use the achievement thresholds as a rough diagnostic. Reaching 100 products means the basic placement loop works. Reaching 777 and 1,000 means your route can handle repeated shelf families. Reaching 3,000 and 4,000 means the store should be visibly calmer and exact labels should matter more than broad searching. If a later milestone stalls, stop widening the search. Make the remaining problem smaller by section, package shape, and label family.

100% checklist

Before the final push, check four things. First, behavior achievements should be done so they do not interrupt exact placement. Second, every temporary pile should have a clear section family. Third, the main walking lanes should be empty enough that small products are visible on the floor. Fourth, finder-style help should be saved for products that remain after normal sweeps. This checklist turns 100% completion into a controlled finish. Without it, the last few products can feel harder than the first thousand because the store no longer has obvious visual structure.

Last-product problems

The last product is usually not a separate puzzle. It is often a product that was hidden under another object, placed near the wrong family, or left on an edge where the floor blends into the shelf. Search corners, shelf ends, checkout-adjacent clutter, and any pile you created early in the run. If a product looks familiar but still will not fit, stop using memory and compare exact labels. Late completion rewards patient verification more than speed.

Achievements

First Stocked
First Stocked 98.6% Steam global
100 Stocked
100 Stocked 90.1% Steam global
Do Not Throw
Do Not Throw 71.3% Steam global
Lucky 777 67.2% Steam global
1,000 Stocked
1,000 Stocked 62.7% Steam global
Too Heavy 62.0% Steam global
Music Duty
Music Duty 55.4% Steam global
2,000 Stocked
2,000 Stocked 49.1% Steam global
3,000 Stocked
3,000 Stocked 41.0% Steam global
4,000 Stocked
4,000 Stocked 36.0% Steam global
One More!
One More! 34.3% Steam global
Complete
Complete 34.2% Steam global

FAQ

How many achievements are there?

Steam lists 12 achievements for Supermarket Chaos. The global percentage API currently exposes milestone and behavior achievements tied to placing products, carrying items, throwing, changing music, and full completion.

Is 100% hard?

The mechanical challenge is low, but the completion route can become tiring if you scatter ambiguous products. A section-first route makes the last achievements much cleaner.